﻿using System;

namespace Valve.VR
{
	// Token: 0x020007F6 RID: 2038
	public struct HiddenAreaMesh_t
	{
		// Token: 0x04002E25 RID: 11813
		public IntPtr pVertexData;

		// Token: 0x04002E26 RID: 11814
		public uint unTriangleCount;
	}
}
